SVG: Where, How, and the Real World

by Tim Bray

1. Where? Just because we have an SVG hammer doesn't mean that that every application is a graphical nail. If SVG is going to have the success that it deserves, we need to pick the right applications to introduce it to the world.

2. How? Sturgeon's law holds that "95% of everything is crap." This applies in spades to computer graphics. Fortunately, when designing graphics, in particular data graphics, there is a body of experience and knowledge that can be applied with the aim of achieving excellence. Just because you're a programmer with an excellent understanding of alpha channels and color gradients doesn't mean you don't need to care about this stuff.

3. The Real World. I believe that SVG is not yet achieving the success it deserves. Why is this and what can we do about it?